Log of the Day
The Log of the Day (well, probably not daily) are logs that have been pre-viewed
and are recommended for your pleasure and entertainment.
Download the Log of the Day: n20040402.9
A long game on Palliative Dirges.
Previous Logs of the Day:
2003-02-15.1
I wonder if there are any other strategies available in Bolo other than spiking?
n20030113.4
High comedy.
n20021230.3
Oscar's "last game".
20021214 Bolo Log File8
Almost one and a half hours of high amusement.
n20021125.2
Unable to call a bluff, north folds quickly.
112202.2 ds/dux vs mj/nat
Mistakes are made, but they prove to not be decisive when combined
with sharpshooting skills.
n20021023.3
2x2, watch for the TFD (Total Frontal Donation).
15oct2002slug002
Can the bicker factor be overcome?
2002.9.26.3
Paradise won and lost.
n20020919.1
Down to just a handful of pills after some initial setbacks, east hangs tough
with sharpshooting skills rather than taking the easy gg road.
03sep2002slug001
Lost in k space.
n20020827.2
How to be in the wrong place at the wrong time. A heartbreaker for the North.
n20020820.8
Spike until there is nothing left to spike with.
n20020703.4
Another two full hours of hard-hitting Bolo action.
2001.12.3.rt/flag/palp/spuff.2
Pop quiz: two hours of trench warfare on Dream Soda results in what?
23jan2002slug004
1x1. What is the objective of this game again?
2002.1.2.rt/ch/bers/slug
Narcolepsy? -- I think not. A great ending awaits.
13dec2001slug003
A very long and laggy 2x2, but also very entertaining. Be sure to note the stats at the end.
2x2 series
This is a series of 2x2s (total of four games, one game is in two parts).
n20011126.2
Another base run lesson.
2001.11.14.sq/rt
This 1x1 has a suprise ending.
20011027 b
A very long game full of lag, hyper aggression, and front donations.
20011008.FORTRESS!!!
More mining!! Less whining!!
02oct2001slug007
Watch this one closely.
17aug2001slug002
Lag whining, newbies, and quitters, but highly amusing.
31aug2001slug005
Keep those cards and letters coming in, folks. When isn't it a good time to spike?
20010830.01c
If you watch closely and be very quiet, you can catch a rare glimpse of a Bolo
weasel in his native habitat, cheating his way to a win!
BV Double Feature
Just like a drive-in, a double feature! Two entertaining 2x2s.
08aug2001slug002
Not a good map to get your builder walled on, and HIDDEN MINES?!???
20010811 a
Lets play "Name! That! Troll!"
20010807 Bolo Log File6
Have fun.
n20010804.2
An intense 2x2. The losing side manages to hang around for a long time with just a handfull of pills.
20010722 d
The house of pain. Ambushes, comebacks, pillwar, trench warfare, hoseups, base rape--this game has it all.
20010718.2
Metacognitive deficit?
20010713 c
From the Great Bolo Road Trip of 2001.
n20010705.3
Entertaining game on Indolent Impetous Two.
12apr2001slug006
Help! I'm a bug! -- not for the faint of heart.
20010205pins v red tunnel
A barrier can sometimes exist only in the mind.
n20010510.5
The underdogs on Easter Island III almost pull off the upset, save but for one neglected base.
Read the guest commentary.
n20010104.1
Another long 3x3, on Valley XTree.
22may2001slug001
A bitterly fought 3x3.
052101 ds/nix/o vs dd/dead/slug
This one starts out as north-south and ends east-west after a nice comeback.
2001.04.12.05
The decoy game is not yet a forgotten art.
09may2001slug002
If you can't blame allies, what else is there?
050401.7 ds/anna vs deadsy/soup
Another lesson on the importance of keeping the builder alive.
08apr2001slug003
Short and sweet--things do not go well for the south.
boogienitespart2
A classic game that shows why you need to keep an eye on the base display.
20001130 b
The bicker factor is usually decisive.
041801 ds/mw/red vs b/sol
Man? WE DON'T NEED NO STINKIN' MAN!!
20010414 a
See the "The Best Bolo Player Ever" join a game already in progress and then whine
and moan when asked to leave.
041201.1
Pleas for help fall on deaf ears.
20010409 d
The quick "gg quit" when a few spikes are in is seen to be a silly option. Also, see
why pillview is vitally important.
13dec2000 007
A 4x4 with an unusual ending.
20010104 a
A titanic struggle on Palliative Dirges. When you are down to five pills, it is
important to keep pushing them into the line.